Turns out that StatScore didn’t pan out the way I had hoped. There were some conceptual errors but the biggest was that I wanted a measure of rate and a measure of volume and you can’t have one statistic that does both. It’s like having one number that meaningfully states that a boxer is both the best in the world pound-for-pound but also the best boxer in the world who can beat anyone irrespective of weight classes. The world doesn’t work like that. As a result, there was some okay, but not great, player analysis. Unfortunately, the creation of a new tool requires that you use it for a while on new scenarios in order to evaluate it’s usefulness. Sometimes it doesn’t pan out as well as you would have hoped.
Also, the name sucked.
So I went back to the drawing board. There were some salvageable concepts from StatScore that have been repackaged, with corrections made for some fundamental mistakes, and repurposed into new player rating systems: PPG and WARG.