Over the last month, we’ve been looking at rating players using a metric called Production Per Game, or PPG. We’ve used it to find players at the higher end, justifying million dollar salaries, and at the lower end, identifying fringe first graders.
The tricky thing about rating players is determining what information from the past can be used to project the player’s performance into the future. I hope it’s obvious why this might be interesting.
Within a player’s career, there is a noticeable amount of variation from season to season. On average, players get two pips (one pip is .001 of a PPG rating) worse, although the actual range is lies between improving by 96 pips or losing 86 somewhere (standard deviation of 24 pips) from season to season.